| Gaming Intelligence Agency - Features - The End |

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at first, when any of them is liberated and compelled suddenly to stand up and turn his neck round and walk and look towards the light, he will suffer sharp pains; the glare will distress him, and he will be unable to see
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| Gaming Intelligence Agency - Features - The End |

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the gia has been an incredible ride over the past four years. i won't wax poetic about how our humble publication is the greatest thing since sliced bread; we're all incredibly proud of what we've accomplished, and i'll leave it to the readers to decide...
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| Gaming Intelligence Agency - Features - The End |

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i'm not sure how i can make my thoughts on this subject any different from the others', because i'm still the tender, virgin game journalist
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| Gaming Intelligence Agency - Features - The End |

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i was there at the beginning, and in many ways, i was there at the end. assuming you can call it the end, that is. it hasn't always been fun, but it has definitely been worth it
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| Gaming Intelligence Agency - Features - The End |

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wait a minute, wait a minute... i started in mid-november. so, that’s ... uh, one ... and two ... valentine’s day, pukemakingly spongiform art thou among holidays, marks three
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| Gaming Intelligence Agency - Features - The End |

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when i began working at the gia in late 2000, it was my dream to someday work for a professional gaming publication. now that the site is closing, i can honestly say that i don’t have any regrets because that goal has already been accomplished
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| Gaming Intelligence Agency - Features - The End |

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how dare you ignorant f***ing morons ignore the importance of fire emblem in the hiatory of srpgs and indeed in the flow of gaming in general? you people make me sick, just another bunch of fanboys with their heads up square's ass. you're no better...
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| Gaming Intelligence Agency - Features - The End |

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there's an article i remember well from u.s. news and world report regarding the game developers' conference at which bill gates unveiled microsoft's plan to enter the console market. in a sad example of journalism, the author remarks on how this scraggly...
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| Gaming Intelligence Agency - Features - The End |

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alex fraioli's farewell message it was my sophomore year of high school. on a message board i perused regularly, jeremy parish had made a post containing a link to "gaming-intelligence.com" - an unnecessarily long url to be sure, though my interest was...
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| Gaming Intelligence Agency - Features - The End |

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i can't think of a single event that has changed my life more than joining the gia, not even moving to a different state or going 2,000 miles from home for college. gia is proof to me that when people stand together, anything can be accomplished. i...
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| Gaming Intelligence Agency - Features - The End |

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i'm not going to be writing any teary goodbye here. despite that being not my style, it just doesn't seem appropriate. nor do i feel a need to give a detailed personal history with the site, really; that's not important. suffice to say i was the first non...
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| Gaming Intelligence Agency - Features - The End |

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there are probably very few readers who know me, but i've been involved with the gia since the time of its predecessor square net's predecessor, the unofficial squaresoft home page (uoshp). i was the one who answered site creator andrew vestal's call for...
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| Gaming Intelligence Agency - Features - The End |

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well, here's my obligatory story about how i discovered the gia: a long, long time on a server far, far away, i was the webmaster of cosmocanyon.net, an inexplicably popular and widely reviled rpg humor site. frequent server problems and the...
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| Gaming Intelligence Agency - Features - The End |

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even as i write this, even as filled with relief i am that the gia is finally ending, i'm glowing over the news we've broken in the last week and the stories we've gotten to before anyone else, even the pro sites. these two conflicting, confusing emotions...
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| Gaming Intelligence Agency - Features - The End |

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the gia is something that has always meant a lot to me. i remember first hearing about the site via a letter that allan milligan sent out to people that had written in to him when he was hosting the letters column at another website. i remember being...
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| Gaming Intelligence Agency - Features - The End |

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what's to say, that hasn't already been said, and by better people than myself? some will miss the gia; some are glad to see it go. readers will find a new site for their gaming fix, and the staff will find new ways to showcase their creative talents...
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| Gaming Intelligence Agency Links |

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with this trick you never loose, and it's very simple !!! you have to play to: black and red, even and odd, 1 to 19 and 19 to 36 - and the method to win is very simple: if you loose, then double the bet.
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| Gaming Intelligence Agency Links |

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with this trick you never loose, and it's very simple !!! you have to play to: black and red, even and odd, 1 to 19 and 19 to 36 - and the method to win is very simple: if you loose, then double the bet.
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| Gaming Intelligence Agency Links |

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with this trick you never loose, and it's very simple !!! you have to play to: black and red, even and odd, 1 to 19 and 19 to 36 - and the method to win is very simple: if you loose, then double the bet.
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| Gaming Intelligence Agency letter |

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after my "understanding world war i" class in college today, i came to realize a strange dichotomy between four major players of world war i europe and the current/next-generation consoles of today
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| The Gaming Intelligence Agency |

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the gaming intelligence agency - cheats, demos, reviews, previews, information and news
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| Gaming Intelligence Agency - "Xbox cancelled? |

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is microsoft going to drop their much-hyped xbox game console? that's the word from an anonymous source, who identified himself as a microsoft employee, working on the xbox project. the short, but to-the-point email says microsoft has "made a decision to...
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| Gaming Intelligence Agency - "Julia Roberts Confirmed To Be A Horse" |

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today, after the completion of a series of genetic tests performed on a single hair off the head of actress julia roberts, the institute for correct identification of horses announced that roberts is, in fact, a horse. "the results are not especially...
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| Gaming Intelligence Agency - Sony PlayStation 2 - Rez |

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the modern abstract artist wassily kandinsky was born in moscow in 1866. his life was filled with music from the start; his parents were pianists, and he himself learned to play the piano, cello, and zither at a very young age. he trained as a lawyer at...
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| Gaming Intelligence Agency - Features - The RPG Clichés Game |

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bored? looking for a pointless, childish way to waste time? you're in luck! the new rpg clichés game (cliché: n. an overused phrase or idea) is just what you need! all you need to play this allegedly entertaining...
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